by David Nova
In Part One, I discuss the The Alignment System as a tool for a more nuanced understanding of duality. This system was originally developed for the fantasy role-playing game “Dungeons and Dragons” in the late 1970s as a guideline for players to create their own characters, a two-axis system that incorporates the duality of “Good vs Evil” and “Lawful vs Chaotic” (or “Order vs Chaos”).